Description
This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems.
Prerequisites
- Prerequisite(s): BIT 2400 or ITEC 2400 or ITEC 2401 or equivalent.
Conditions and arrangements
- Prerequisite(s): BIT 2400 or ITEC 2400 or ITEC 2401 or equivalent.
- Lecture three hours a week, tutorial two hours a week.
Reference text in its original language
This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems.
- Prerequisite(s): BIT 2400 or ITEC 2400 or ITEC 2401 or equivalent.
- Lecture three hours a week, tutorial two hours a week.
Sources and references
Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.
Source reference : https://calendar.carleton.ca/undergrad/courses/ITEC/