Description
The design and implementation of game engines for real-time 3D games including topics such as camera control, environmental effects, articulated models, terrain, vegetation, collision detection, particles, emitters, triggers, portals, waypoints, mirrors, and shadows.
Prerequisites
- Prerequisite(s): COMP 2404 or SYSC 3010 or SYSC 3110 .
Conditions and arrangements
- Prerequisite(s): COMP 2404 or SYSC 3010 or SYSC 3110 .
- Lectures three hours a week.
Reference text in its original language
The design and implementation of game engines for real-time 3D games including topics such as camera control, environmental effects, articulated models, terrain, vegetation, collision detection, particles, emitters, triggers, portals, waypoints, mirrors, and shadows.
- Prerequisite(s): COMP 2404 or SYSC 3010 or SYSC 3110 .
- Lectures three hours a week.
Sources and references
Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.
Source reference : https://calendar.carleton.ca/undergrad/courses/COMP/