Carleton University · COMP 4002

Real-Time 3D Game Engines

Credits : 0.5 creditReference year : 2026-27

Description

The design and implementation of game engines for real-time 3D games including topics such as camera control, environmental effects, articulated models, terrain, vegetation, collision detection, particles, emitters, triggers, portals, waypoints, mirrors, and shadows.

Prerequisites

  • Prerequisite(s): COMP 2404 or SYSC 3010 or SYSC 3110 .

Conditions and arrangements

  • Prerequisite(s): COMP 2404 or SYSC 3010 or SYSC 3110 .
  • Lectures three hours a week.
Reference text in its original language

The design and implementation of game engines for real-time 3D games including topics such as camera control, environmental effects, articulated models, terrain, vegetation, collision detection, particles, emitters, triggers, portals, waypoints, mirrors, and shadows.

  • Prerequisite(s): COMP 2404 or SYSC 3010 or SYSC 3110 .
  • Lectures three hours a week.

Sources and references

Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.

Source reference : https://calendar.carleton.ca/undergrad/courses/COMP/

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