Carleton University · IMD 2006

Introduction to Game Design and Development

Credits : 0.5 creditReference year : 2026-27

Description

Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.

Prerequisites

  • Prerequisite(s): BIT 2400 and second-year standing in the IMD program.

Conditions and arrangements

  • Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
  • Lecture three hours a week, tutorial/laboratory two hours a week.
Reference text in its original language

Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.

  • Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
  • Lecture three hours a week, tutorial/laboratory two hours a week.

Sources and references

Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.

Source reference : https://calendar.carleton.ca/undergrad/courses/IMD/

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