Description
Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.
Prerequisites
- Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
Conditions and arrangements
- Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
- Lecture three hours a week, tutorial/laboratory two hours a week.
Reference text in its original language
Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.
- Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
- Lecture three hours a week, tutorial/laboratory two hours a week.
Sources and references
Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.
Source reference : https://calendar.carleton.ca/undergrad/courses/IMD/