課程說明
系統工程方法於開發即時、併發、分散式系統軟體之原則與實務。使用視覺符號設計以達成併發性、效能與穩健性。將設計轉換為程式。硬即時系統導論。團隊專案。
先修條件
- 先修科目:工程與設計學院之學生為 SYSC 2100 與 SYSC 4001,且需註冊於軟體工程,或經系所許可。電腦科學學生為 COMP 2401、COMP 2402 與 COMP 3000。
條件與方式
- 排除額外學分以排除額外學分 SYSC 3313 。
- 先修科目:工程與設計學院之學生為 SYSC 2100 與 SYSC 4001,且需註冊於軟體工程,或經系所許可。電腦科學學生為 COMP 2401、COMP 2402 與 COMP 3000。
- 每週三小時講座、每週二小時實驗課。
原文參考文本
Principles and practice of a systems engineering approach to the development of software for real-time, concurrent, distributed systems. Designing to achieve concurrency, performance, and robustness, using visual notations. Converting designs into programs. Introduction to hard real-time systems. Team project.
- Prerequisite(s): For students in the Faculty of Engineering and Design: SYSC 2100 , and SYSC 4001 , and enrolment in Software Engineering, or permission of the Department. For students in Computer Science: COMP 2401 , COMP 2402 , and COMP 3000 .
- Precludes additional credit for Precludes additional credit for SYSC 3313 .
- Lectures three hours a week, laboratory two hours a week.
來源與參考
保留日期與來源以協助你核實資料。為便於閱讀提供譯文;官方來源為條件與要求的參照。
來源參考 : https://calendar.carleton.ca/undergrad/courses/SYSC/