Description
Advanced technologies in the development of computer game systems and gameplay experiences, focused on Procedural Content Generation. Automatic or semi-automatic methods for producing game levels, objects, characters, and narratives.
Reference text in its original language
Advanced technologies in the development of computer game systems and gameplay experiences, focused on Procedural Content Generation. Automatic or semi-automatic methods for producing game levels, objects, characters, and narratives.
Sources and references
Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.
Source reference : https://calendar.carleton.ca/grad/courses/ITEC/