Description
Introduction to game design and prototyping. Topics include: formal theories of fun; the mechanics-dynamics-aesthetics framework; game economies; game balance; statistical tools for analyzing game mechanics; game settings; and storytelling. Special attention is given to the attributes of games and what makes a game fun.
Prerequisites
- Prerequisite(s): COMP 1005 or COMP 1405 .
Conditions and arrangements
- Prerequisite(s): COMP 1005 or COMP 1405 .
- Lectures three hours a week, tutorial one and a half hours a week.
Reference text in its original language
Introduction to game design and prototyping. Topics include: formal theories of fun; the mechanics-dynamics-aesthetics framework; game economies; game balance; statistical tools for analyzing game mechanics; game settings; and storytelling. Special attention is given to the attributes of games and what makes a game fun.
- Prerequisite(s): COMP 1005 or COMP 1405 .
- Lectures three hours a week, tutorial one and a half hours a week.
Sources and references
Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.
Source reference : https://calendar.carleton.ca/undergrad/courses/COMP/