Carleton University · COMP 2501

Computer Game Design and Development

Credits : 0.5 creditReference year : 2026-27

Description

Introduction to the practical development of computer games and engine architecture. Topics include: vector and matrix operations; coordinate systems and transformations; physical simulation; collision detection; AI; path planning; hardware-accelerated real-time rendering. Special attention is given to implementation of real-time rendering in a low-level language.

Prerequisites

  • Prerequisite(s): COMP 2401 with a minimum grade of C- , and ( MATH 1104 or MATH 1107 ).

Conditions and arrangements

  • Prerequisite(s): COMP 2401 with a minimum grade of C- , and ( MATH 1104 or MATH 1107 ).
  • Lectures three hours a week, tutorial one and a half hours a week.
Reference text in its original language

Introduction to the practical development of computer games and engine architecture. Topics include: vector and matrix operations; coordinate systems and transformations; physical simulation; collision detection; AI; path planning; hardware-accelerated real-time rendering. Special attention is given to implementation of real-time rendering in a low-level language.

  • Prerequisite(s): COMP 2401 with a minimum grade of C- , and ( MATH 1104 or MATH 1107 ).
  • Lectures three hours a week, tutorial one and a half hours a week.

Sources and references

Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.

Source reference : https://calendar.carleton.ca/undergrad/courses/COMP/

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