Description
Provides students with knowledge and expertise to design and develop professional computer games with advanced and novel features. Topics include: game feel, game analysis techniques, prototyping & playtesting, inclusive/accessible design, interaction design, simulations in games, procedural content generation, and game research.
Prerequisites
- Prerequisite(s): BIT 1100 , IMD 2006 and IMD 3002 .
Conditions and arrangements
- Prerequisite(s): BIT 1100 , IMD 2006 and IMD 3002 .
- Lecture three hours a week, tutorial/laboratory two hours a week.
Reference text in its original language
Provides students with knowledge and expertise to design and develop professional computer games with advanced and novel features. Topics include: game feel, game analysis techniques, prototyping & playtesting, inclusive/accessible design, interaction design, simulations in games, procedural content generation, and game research.
- Prerequisite(s): BIT 1100 , IMD 2006 and IMD 3002 .
- Lecture three hours a week, tutorial/laboratory two hours a week.
Sources and references
Dates and sources are retained to help you verify the information. Translations are provided to facilitate reading; the official source governs conditions and requirements.
Source reference : https://calendar.carleton.ca/undergrad/courses/IMD/